If no additional folders are present, the Scenario to be added will work, but might not come with all features supported by the game. Please note that the only required folders are “Addons\Sceneries” and “Scenarios”. If attempting to transfer them from an older installation, you will have to pick out all the files and put them together in a new folder.įor the purpose of this Guide, I will assume that you have downloaded a Scenario that uses most of the supported features and after unpacking the downloaded archive, see something like this: When downloading them from the web, this will almost always already be done for you. Upon buying World Racing 2 Champion Edition on Steam, this will be added to the “Tools” section of the library and has to be downloaded separately.įirst, you will need to put together all the files of the Scenario to be added. To add Scenarios manually to the Steam release however, the Workshop Uploader tool can be used. In the 2005 release, use of 3rd party tools was required to add each Scenario to the game’s database.įor the Steam Release, the original 3rd Party tool (“WR2 Manager”) no longer works due to changes to the database. While most other basic mod types are fairly easy to add, Scenarios are slightly more difficult. WR2 CE: Native Support: Scenarios / Tracks Upon successful installation, the game should run through any installed Addon cars upon start and before entering the main menu. To install the car, copy the “Slipstream_01”-folder to World Racing 2\Addons\Autos. If it is your first manually added car, you may first have to create The Addons\Autos directory.Įxample: You download the car “Slipstream” and find that your download only contains a folder called “Slipstream_01” which in turn contains “Slipstream_01.mox” and “Slipstream_01.car”. In case the modded car does not come with the proper Filestructure, look for the folder containing the aforementioned “CarName.mox” and “CarName.car” and copy it to %yourSteamLibraryPath%\steamapps\common\World Racing 2\Addons\Autos. Please note that adding Motoren2 contents is optional for modded cars and only required if the car comes with its own sounds. The folder structure will usually be at %yourSteamLibraryPath%\steamapps\common\World Racing 2\. These can almost always be copied straight to the Steam version’s main folders as they are. Here, “CarName” contains files such as “CarName.mox” (the car’s 3D model) or “CarName.car” (the car’s performance data) while “Motoren2” contains engine sounds like “m_ap_xxx_2000.wav”. With cars being the most popular type of mod, they are also one of the easiest to add manually:Īssuming you have downloaded a car mod, it will usually come pre-setup with a folder-structure such as this: I do not take responsibility for any harm or damage caused by following this guide. When downloading anything from the internet, please be careful. Please mind that adding mods manually may or may not hinder unlocking all achievments. All other mod types including, but not limited to: Mod types that are natively supported by World Racing 2 Champion Edition and Steam WorkshopĢ. In regards to the installation of mods general, you will need to differentiate between two types:ġ. With WR2 being highly moddable thanks to multiple Community Tools, there are few parts of the game that cannot be changed. In this guide, I will go over the steps necessary to install third party mods or transfer them from an existing retail installation of the game. While the Steam Edition is compatible to 99% of them from a technical standpoint, some changes had to be made to also support Steam Workshop for the future. On Third party repositories, Over 2500 mods, including over 1500 different cars and over 250 tracks can be found. World Racing 2 Champion Edition: Adding Mods: OverviewĪs a game originally released in 2005, World Racing 2 has enjoyed many years of popularity with Modders.
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